Closed microraptor closed 2 years ago
We are not aware of that.
Generally (highly oversimplified) video coming from inputs onto the display basically bypass the CPU/GPU. Video capture only "reads out" buffer that are already displayed on the display. UI capture extracts rendered frames from the GPU (GPU is only responsible for rendering of non-video parts on the screen). The only effect hyperion-webos has on a TV is increased network usage and CPU usage - which can cause UI to "slow down" a little, but not affect video playback. (especially not in terms of latency)
Thank you for taking the time to answer this question and for working on this awesome project!
Does running the capture add extra latency between video source and output on the TV or is it highly unlikely from from a technical standpoint? Perhaps the executable might have a high CPU load or occupy much memory on older models. Is there a way to test this?
This is important for some gaming, where a few ms make a difference and perhaps stopping the Webos capture and for example using a Hyperion capture on the gaming PC might be a much better option.