audio media record can't support in mac/ios and win. I think this is good feature.
Now I think we need increase the priority of this feature and I am willing to help implement this feature.
Below, I will explain my implementation ideas. If there are no problems, I will start working.
then RTCPeerConnectionFactoryImpl implements the AudioDeviceDataObserver interface to get all audio data, and then transfers it to flutter_webrtc, flutter_webrtc determines the format and method of storage. Of course, this method can be used in both Mac/iOS, and I have implemented the corresponding solution. like this
audio media record can't support in mac/ios and win. I think this is good feature.
Now I think we need increase the priority of this feature and I am willing to help implement this feature.
Below, I will explain my implementation ideas. If there are no problems, I will start working.
then RTCPeerConnectionFactoryImpl implements the AudioDeviceDataObserver interface to get all audio data, and then transfers it to flutter_webrtc, flutter_webrtc determines the format and method of storage. Of course, this method can be used in both Mac/iOS, and I have implemented the corresponding solution. like this
then we use MediaRecord to recieve FlutterWebRTCBase base audio data. You can do anything In MediaRecord