Closed zxt5105515 closed 1 month ago
下面是webgl.wasm.framework.unityweb.js文件中的syncaccess方法,类似的还有sys_open方法
function ___sys_access(path, amode) { try { path = SYSCALLS.getStr(path); if (typeof WXFS !== "undefined" && WXFS.isWXAssetBundle(path)) { if (WXFS.path2fd.has(path)) return 0; return WXFS.doWXAccess(path, amode) } if (WXFS.isWXAssetBundle(path)) { if (WXFS.path2fd.has(path)) return 0; return WXFS.doWXAccess(path, amode) } if (WXFS.isWXAssetBundle(path)) { if (WXFS.path2fd.has(path)) return 0; return WXFS.doWXAccess(path, amode) } return SYSCALLS.doAccess(path, amode) } catch (e) { if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); return -e.errno } }
Windows11/Unity2021.3.21f1/minigame.202407090855/Assets导入/WebGL
已修复,请更新转换插件
描述Bug
下面是webgl.wasm.framework.unityweb.js文件中的syncaccess方法,类似的还有sys_open方法
运行环境