Open GoogleCodeExporter opened 8 years ago
Is it possible for you to create a small Quest game that contains only a menu,
and exhibits this behavior? If not, please give the name of a game as well as
the precise steps that lead to the broken menu (i.e. a walkthrough up to the
menu). The shorter the game the better: as I'm unfamiliar with Quest's file
format and with Geas (the interpreter Gargoyle uses), the less I have to plow
through the faster it will go.
The latest Gargoyle from the Subversion repository does not crash (on Linux)
for me with .asl games, but they also don't appear to work properly (lots of
areas with no text where I'd expect there to be text).
I'm less confident about fixing the .asl issue, but I can't make any promises
on menus, either, because of my complete unfamiliarity with Quest. If I have
steps to reproduce the menu, I will attempt to figure out what's going on.
Original comment by cspiegel@gmail.com
on 13 Aug 2011 at 5:34
Ok, I've made both a .cas file and an .asl file... The menu would pop up in the
beginning.
P.S. Sorry for late reply.
Original comment by anqa071...@gmail.com
on 20 Aug 2011 at 11:43
Attachments:
Thanks for the files. I've fixed the menu display problem. I'll try to look
into the ASL issue when I have time.
Original comment by cspiegel@gmail.com
on 28 Aug 2011 at 3:24
Original comment by cspiegel@gmail.com
on 29 Aug 2011 at 1:26
Thanks :)
Original comment by anqa071...@gmail.com
on 1 Sep 2011 at 5:35
I've partially fixed the ASL problem. It will not crash now, but it will
sometimes fail to find !included files. I know why this is, but it will take
more time to do a proper fix.
Original comment by cspiegel@gmail.com
on 2 Sep 2011 at 1:39
Original issue reported on code.google.com by
anqa071...@gmail.com
on 10 Jul 2011 at 7:17