weewonder / garglk

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Sound notification events are not delivered if the player does nothing #204

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
The attached Inform 7 source (and compiled Glulx Blorb) is a minimal example 
that, when the command "chime" is entered, plays a sound. A notification event 
is requested, and when this arrives, the game cancels line input, prints a 
message and then re-starts line input.

However, when run under Gargoyle, the sound notification event is not received 
by the game until the first time after the sound has finished that the user 
generates some user interface activity (e.g. by pressing a key). If the user 
does nothing, the event is never received. From my reading of the Glk 
specification, this is not what was intended.

(See also this thread: http://www.intfiction.org/forum/viewtopic.php?f=7&t=2848)

Original issue reported on code.google.com by dav...@davidkinder.co.uk on 16 Feb 2013 at 9:58

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