Closed GoogleCodeExporter closed 9 years ago
In fact that's an exit callback. But shouldn't be any problem since it will
just call sceKernelExitGame(). We need to see what callbacks the problematic
homebrews set up to be sure.
Original comment by ametric@gmail.com
on 26 Jun 2010 at 11:26
When I am is the menu i press home then "yes" and the psp freezes saying
"Please Wait".
Original comment by vlandr...@gmail.com
on 28 Jun 2010 at 5:32
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i am also having this problem in r92 and now filer wont work it flashed
something on the screen i think it said memory leak and crashed but i will try
it again
Original comment by cscash241
on 29 Jun 2010 at 12:02
yea.. it does the same in r92.. got so annoyed changed the config file to 0..
Original comment by nozepikka@gmail.com
on 2 Jul 2010 at 9:35
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When i tried to return from the menu the psp freezed at "please wait" but I
could not swith of the PSP i had to take off the battery (sorry for my english)
Original comment by dann...@gmail.com
on 7 Jul 2010 at 7:18
try holding down the power button
Original comment by cscash241
on 7 Jul 2010 at 10:02
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The thing is that nothing works when it freezes
i can't put it in "sleep mode" can't reboot it
(holding the power button) i have to take off the battery.
Original comment by dann...@gmail.com
on 8 Jul 2010 at 8:09
odd on my psp go i hold the power button and the light keeps flashing but
eventually all the lights will flash for 1/2 a sec and it will crash and
shutoff
Original comment by cscash241
on 8 Jul 2010 at 12:40
Please let's keep the talk about development around here. Thanks.
Original comment by ametric@gmail.com
on 8 Jul 2010 at 1:07
Issue 281 has been merged into this issue.
Original comment by wagic.the.homebrew@gmail.com
on 14 Jul 2010 at 11:36
Confirmed on r95 dev, trying to exit from geometry wars.
I experienced this with r94 and r94 dev with wagic as well.
(Just posting this to confirm that it still exists in r95 dev)
Original comment by tvil...@gmail.com
on 25 Jul 2010 at 8:00
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I've had a closer into this, and I don't really know how to fix it. I was
expecting to be able to "force close" the msg dialog, but calling
sceUtilityMsgDialogShutdownStart tells me that no dialog is open.
Maybe the issue is that we should let the update_thread live as long as
possible, and close it last, AFTER we close the main thread? I doubt that would
solve anything.
I'm afraid this "please wait" screen is kernel controlled, and there's nothing
we can do to turn it off from within HBL?
anybody has cool ideas?
I'm thinking an alternative would be to have HBL check for a specific keys
combination, and exit if this combination of keys is pressed. I don't know how
realistic that is in terms of performance.
Original comment by wagic.the.homebrew@gmail.com
on 7 Aug 2010 at 6:39
Issue 9 has been merged into this issue.
Original comment by wagic.the.homebrew@gmail.com
on 8 Aug 2010 at 9:48
Added a shortcut (start+select) to force return to the HBL menu. This should
mitigate this issue, lowering priority
Original comment by wagic.the.homebrew@gmail.com
on 8 Aug 2010 at 9:49
Still an important problem as I see from user comments.
Original comment by ametric@gmail.com
on 11 Aug 2010 at 10:23
Can we close this? I think R98/99 fixes this
Original comment by wagic.the.homebrew@gmail.com
on 1 Sep 2010 at 2:10
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fixed... i guess :|
Original comment by karkinis...@gmail.com
on 1 Sep 2010 at 2:32
Let's damn close it
Original comment by ametric@gmail.com
on 1 Sep 2010 at 3:08
Original issue reported on code.google.com by
wagic.the.homebrew@gmail.com
on 25 Jun 2010 at 2:37