Open GoogleCodeExporter opened 9 years ago
and starcraft in lua, and redaLUA dont works
Original comment by IEcLiPsE...@gmail.com
on 9 Oct 2010 at 4:41
lua seams to fail more on the dev version
Original comment by cscash241
on 21 Oct 2010 at 12:28
Games exhibiting this issue are written with Luaplayer HM.
It is a really weird problem. I cannot see any pattern to why these LUA
homebrews work or don't. About 1 in 5 tries the homebrew will start and run
flawlessly, the other times it crashes seemingly in the same place.
I don't think this is related to syscall estimation as I had a case where Age
of Nations started fine, then after returning to the menu it crashed when
trying to load it again. This was on 5.50 GEN-D3, i.e. with perfect syscalls.
Unfortunately the crash immediately freezes the PSP, no exception info is
generated in PSPLink.
Original comment by jochen.s...@gmail.com
on 15 Nov 2010 at 9:35
I know why Age of Nation crases, it beceause its loads an miusic file that
create the crash, i found this when i was making Chicken Invaders 1.3, heres
the link of the fix is working
http://wololo.net/talk/viewtopic.php?f=2&t=516&start=0
Original comment by IEcLiPsE...@gmail.com
on 23 Nov 2010 at 5:40
Original issue reported on code.google.com by
Rafael.C...@gmail.com
on 7 Oct 2010 at 10:34