Open GoogleCodeExporter opened 9 years ago
Oh and a toggle for users being able to use kill in console, had to code it
myself
due to people abusing it to get away from police and whatnot.
Original comment by c_u_late...@hotmail.com
on 12 May 2010 at 8:28
Shit sorry i'm just starting to remember things, make it so when people die
they are
no longer wanted (this will help with NLR on servers)
Add emotes to darkrp, can be fun to give to admins and if people have VIP
systems VIP's.
Change the new money printer identifyer so to say, the old style above it
looked much
better, this new style looks tacky tbh (no offense)
A demote cooldown timer, stop people mass random demoting.
A cap on /price due to players setting drug lab's, gun lab's and microwave's
/price
extremely high and basically stealing player's money.
Add an f4 menu option as well as the ability to type "/unownalldoors" in chat.
This
will unown all of your doors and tell you how many doors were sold and how much
money
was given back for selling the doors.
Players use the drop glitch to get more ammo for grenades, flashes, smoke
grenades,
and knives. Make a /drop blacklist like i did myself to stop this from
happening.
Disallow players from switching teams during demotes.
When using rp_unarrest when someone is jailkilled;
DarkRP\gamemode\admincc.lua:402: attempt to index global 'v' (a nil value)
if not target:Alive() then v:Spawn() end
And that should be it, sorry for the triple post.
Original comment by c_u_late...@hotmail.com
on 12 May 2010 at 8:46
"make it so when people die they are
no longer wanted (this will help with NLR on servers)"
I thought it did that anyway..
Original comment by ch...@watersideway.plus.com
on 12 May 2010 at 5:51
New error i found when messing about with the new linux bins (wooop) Not sure
if this
is a garrysmod error or darkrp, but when i try to spawn some NPC's (in this
case a
hunter) i get this message which is quite hard to press without having a curser.
http://i40.tinypic.com/r0cem8.png
Also the wanted thing is a bug.
Original comment by c_u_late...@hotmail.com
on 13 May 2010 at 9:13
Comment 4 is a gmod bug. Been around for ages, no one wants to fix it.
Original comment by fpeijnen...@gmail.com
on 13 May 2010 at 9:20
What about the other bugs/suggestions?
Original comment by c_u_late...@hotmail.com
on 13 May 2010 at 9:26
Also found a new bug with animations, don't remember the exact error as I'm on
my itouch bit it has
something to do with unhandeled usermessages. I'll post the exact error when I
get home.
Original comment by c_u_late...@hotmail.com
on 17 May 2010 at 9:30
Found another when pressing unwanted on scoreboard.
You need to specify a reason!
So to recap;
Just simply admins being able to name unownable doors and even unowned doors, so
instead of
'Unownable' you can change it to something like 'Stairs' or whatnot.
Then just a simple advertise system that works the same way hints do. Or
maybe even with an rp_tellall.
Modify police ram to not open unowned doors, and non-ownable doors, and
group owned doors.
Modify the stunstick damage to prevent minging, one click should just be a
stun, other button should be 1 - 2 damage plus stun.
Update the F1 menu with current and missing commands.
Add emotes to darkrp, can be fun to give to admins and if people have VIP
systems VIP's.
Change the new money printer identifyer so to say, the old style above it
looked much
better, this new style looks tacky tbh (no offense)
A demote cooldown timer, stop people mass random demoting.
A cap on /price due to players setting drug lab's, gun lab's and microwave's
/price
extremely high and basically stealing player's money.
Add an f4 menu option as well as the ability to type "/unownalldoors" in chat.
This
will unown all of your doors and tell you how many doors were sold and how much
money
was given back for selling the doors.
Players use the drop glitch to get more ammo for grenades, flashes, smoke
grenades,
and knives. Make a /drop blacklist like i did myself to stop this from
happening.
Disallow players from switching teams during demotes.
Animations are broken "Warning: Unhandled usermessage 'anim_keys'"
Unwanted on scoreboard is broken.
Hope to see some updates soon.
Original comment by c_u_late...@hotmail.com
on 18 May 2010 at 12:35
Not going to happen, exam week.
Original comment by fpeijnen...@gmail.com
on 18 May 2010 at 1:54
Thought euasion also worked on the svn or was that only temp
Original comment by c_u_late...@hotmail.com
on 18 May 2010 at 1:59
I don't know what Eusion is going to do.
Original comment by fpeijnen...@gmail.com
on 18 May 2010 at 4:33
Turns out the animations thing was on my behalf, the rest is with a clean svn
though.
Original comment by c_u_late...@hotmail.com
on 20 May 2010 at 10:41
"Then just a simple advertise system that works the same way hints do. Or
maybe even with an rp_tellall."
I won't make this, /advert is enough. There is no need for an EXTRA
advertisement
system. Besides I hate popups.
Add emotes to DarkRP? You're not really clear what people should do with
Emotes. That
sentence you make there doesn't even make sense:
"Add emotes to darkrp, can be fun to give to admins and if people have VIP
systems
VIP's."
I assume you mean emoticons in chat, That really is something for custom mods.
Emoticons require a custom chatbox and if there is ONE thing I hate in Garry's
mod
it's custom chat boxes.
A demote timer won't prevent random demote. A demote timer would even make it
worse:
People will have less idea that it's the same random demoter and they won't
identify
it as a random demoter. When they spam admins know who to ban.
"Modify police ram to not open unowned doors, and non-ownable doors, and
group owned doors."
Uh why should I make that? A lot of non-ownable doors are locked by default,
it's
annoying if you can't open it. Doors with groups: If you can't break them open
it's a
safe place for gangsters/gundealers because cops can't get in anyway
and unowned doors: why should cops not be able to get in, they can inspect a
deserted
mansion for secret druglabs, it's quite realistic.
There is no reason at all to do this.
Oh and the rest?
Consider it fixed in the next revision.
Original comment by fpeijnen...@gmail.com
on 21 May 2010 at 12:23
I mean like emotes (One example being perp) you say a keyword and it plays a
sound.
I also coded a demote timer for my server and this became a very useful feature
stopping fagots mass demoting and whatnot, or just constant demoting a person
untill
they get demoted
I put group owned doors in there by accident, but unowned doors it is very much
needed as it can cause issues with doors in apartments (rp_downtown_v2) and the
elevator doors then people cram them with world props or their own props.
But glad to see the rest done tbh.
Original comment by c_u_late...@hotmail.com
on 21 May 2010 at 12:29
Kay first error found with your update was
weapons/stunstick/shared.lua:129: 'end' expected (to close 'function' at line
94)
near '<eof>'
So we added that extra end and we now have over and over
Timer Error: weapons/stunstick/shared.lua:57: Player is NULL(!?)
Error - Starting new message without ending the old one!
Error: Calling umsg.End without a valid RecipientFilter!?
Timer Error: weapons/stunstick/shared.lua:57: Player is NULL(!?)
Error - Starting new message without ending the old one!
Error: Calling umsg.End without a valid RecipientFilter!?
Original comment by c_u_late...@hotmail.com
on 21 May 2010 at 1:13
Also now allow ownership button is broken on doors
Original comment by c_u_late...@hotmail.com
on 21 May 2010 at 1:19
Also your drop blacklist doesn't work unless i have the wrong syntax
local NoDrop = {weapon_real_cs_knife, weapon_real_cs_grenade,
weapon_real_cs_flash,
weapon_real_cs_smoke, weapon_physgun} -- Drop blacklist
Also tried with "" and no luck.
Original comment by c_u_late...@hotmail.com
on 21 May 2010 at 1:37
Allow ownership works fine for me.
Your 'end' expected doesn't appear for me.
The other fugs are bixed.
Original comment by fpeijnen...@gmail.com
on 21 May 2010 at 5:31
"I mean like emotes (One example being perp) you say a keyword and it plays a
sound.
I also coded a demote timer for my server and this became a very useful feature
stopping fagots mass demoting and whatnot, or just constant demoting a person
untill
they get demoted
I put group owned doors in there by accident, but unowned doors it is very much
needed as it can cause issues with doors in apartments (rp_downtown_v2) and the
elevator doors then people cram them with world props or their own props.
But glad to see the rest done tbh."
Also your drop shit is still broken
"
ERROR: GAMEMODE:'PlayerSay' Failed: DarkRP\gamemode\chat.lua:23: attempt to
concatenate local 'callback' (a nil value)
Error: hook->PlayerSay returned a non-string!"
function RP_PlayerChat(ply, text)
DB.Log(ply:SteamName().." ("..ply:SteamID().."): "..text )
local callback = ""
local DoSayFunc
for k, v in pairs(ChatCommands) do
if string.lower(v.cmd) == string.Explode(" ", string.lower(text))[1] then
callback, DoSayFunc = v.callback(ply, string.sub(text, string.len(v.cmd) + 2,
string.len(text)))
if callback == "" then
return "", "" , DoSayFunc
end
text = string.sub(text, string.len(v.cmd) + 2, string.len(text)).. " "
end
end
if callback ~= "" then callback = callback.." " end
return text, callback, DoSayFunc
end
Original comment by c_u_late...@hotmail.com
on 22 May 2010 at 4:29
Found another
ERROR: GAMEMODE:'PlayerDeath' Failed: DarkRP\gamemode\util.lua:3: Player is
NULL(!?)
Error - Starting new message without ending the old one!
Error: Calling umsg.End without a valid RecipientFilter!?
Original comment by c_u_late...@hotmail.com
on 22 May 2010 at 4:31
#20 is impossible in two ways
1. Notify isn't called from GAMEMODE:PlayerDeath
2. Player can not be NULL, on line 2 there's a ValidEntity check.
I don't get the /drop error either.
Original comment by fpeijnen...@gmail.com
on 22 May 2010 at 3:03
/wrist
"I mean like emotes (One example being perp) you say a keyword and it plays a
sound.
I also coded a demote timer for my server and this became a very useful feature
stopping fagots mass demoting and whatnot, or just constant demoting a person
untill
they get demoted
I put group owned doors in there by accident, but unowned doors it is very much
needed as it can cause issues with doors in apartments (rp_downtown_v2) and the
elevator doors then people cram them with world props or their own props.
But glad to see the rest done tbh."
And wanted timer is still broken, i swear Ive brang it up in other issues.
Original comment by c_u_late...@hotmail.com
on 23 May 2010 at 11:26
People stay wanted when they suicide. This is to prevent people from using
suicide to
run away from the cops.
When they are killed by something else than themselves, they won't be wanted
anymore.
Original comment by fpeijnen...@gmail.com
on 24 May 2010 at 9:38
The key word being timer. Remember rp_wantedtimer (or something along the lines
of that)
Original comment by c_u_late...@hotmail.com
on 24 May 2010 at 10:46
First you say wanted people are still wanted after death
and then you say wanted is broken and refer to what you said before
but what you said before is completely different.
Original comment by fpeijnen...@gmail.com
on 24 May 2010 at 3:56
Original issue reported on code.google.com by
c_u_late...@hotmail.com
on 12 May 2010 at 8:26