Open GoogleCodeExporter opened 9 years ago
To be honest I think you should remove the bannedprops feature from DarkRP and
implement it via FPP instead, that way you can include this under FPPs tool
restriction.
Original comment by ch...@watersideway.plus.com
on 19 Jun 2010 at 12:33
*Toolgun restriction
Original comment by ch...@watersideway.plus.com
on 19 Jun 2010 at 12:44
This problem has been around forever, its just like the button_model exploit. I
cant imagine a work around for this would be easy/possible.
Original comment by c_u_late...@hotmail.com
on 19 Jun 2010 at 12:54
This is becoming quite a major exploit, you can also do door_class
money_printer and get yourself free money printers.
Original comment by ch...@watersideway.plus.com
on 20 Jun 2010 at 5:33
I can confirm taht the bannedprops is still breaking even after I have removed
Unolimited.
Original comment by infinity...@gmail.com
on 20 Jun 2010 at 9:12
List your other addons.
Original comment by ch...@watersideway.plus.com
on 20 Jun 2010 at 10:13
@watersidyway it has nothing todo with addons, its an exploit todo with
garrysmod itself.
Original comment by c_u_late...@hotmail.com
on 21 Jun 2010 at 4:51
it has everything to do with addons. It's an exploit that the door tool has
created. No door tool = no money printer exploit.
Original comment by fpeijnen...@gmail.com
on 21 Jun 2010 at 8:27
Firstly, the door tool has become one of the most used DarkRP addons, you even
made it so the DARKRP lockpick could open them.
That still doesn't help the bannedprops work around though;
button_model
wheel_model
thruster_model
All of the above are tools that come with GMod, not from other addons.
And infinity's problem is different, I THINK he's saying that bannedprops
doesn't work for spawning props either, in which case it is probably addon
interference.
Original comment by ch...@watersideway.plus.com
on 21 Jun 2010 at 12:58
I believe my bannedprops == fail after I added unolimited. But i'd rather not
give up unolimited. Anything like unolimited that doesn't hate darkrp?
Original comment by cesmota...@gmail.com
on 23 Jun 2010 at 3:27
@cesmontacon your missing the point, the point is the bannedprops.lua is only
blocking physical props, not the actual models for them [ _model "" ]. Also
coding something like unolimited is simple, i have a system just like it that
we coded ourselves, nothing tricky required.
Original comment by c_u_late...@hotmail.com
on 23 Jun 2010 at 3:44
Thanks to KennyB coded a working fix to all _model exploits, all use a local
whitelist now.
Original comment by c_u_late...@hotmail.com
on 23 Jun 2010 at 10:31
Where does one find it?
Original comment by ch...@watersideway.plus.com
on 23 Jun 2010 at 6:32
Original comment by fpeijnen...@gmail.com
on 24 Jun 2010 at 9:40
"[REMOVE] Bannedprops/allowed props, it has been replaced by FPP. Look in
Q>Utilities>FPP admin settings > blocked models options for instructions.
This is better because FPP blocks models spawned by the toolgun too."
in revision 635. Also FPP has a dynamic way of adding and removing props to the
black/whitelist. So you don't need to edit a Lua file anymore.
Original comment by fpeijnen...@gmail.com
on 25 Jun 2010 at 11:00
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but how to do it ? i dont understand what you mean ._.
Original comment by daoss1...@yahoo.com
on 20 Jul 2010 at 1:06
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FPP Admin menu
Also dont spam replies fag.
Original comment by c_u_late...@hotmail.com
on 20 Jul 2010 at 1:33
Is there no way to ban people on this site?
Original comment by fpeijnen...@gmail.com
on 20 Jul 2010 at 2:50
Original issue reported on code.google.com by
ch...@watersideway.plus.com
on 19 Jun 2010 at 12:26