weeztor / darkrp

Automatically exported from code.google.com/p/darkrp
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Jailpos broken #526

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What is the problem?
When more people than jailpositions has been sent to jail they are no longer 
sent to jail.

What steps will reproduce the problem?
Use MySQL and do what's said above.

Do you have any errors? serverside or clientside? If you do, which ones?
No. MySQL says that "last used" is 87213 on all jailpositions.

Are you using the downloaded version or an SVN revision (if SVN, which
revision number)?
Latest. (810)

Please provide any additional information below.

Original issue reported on code.google.com by Emil.Hem...@gmail.com on 1 Feb 2011 at 1:53

GoogleCodeExporter commented 9 years ago
I've been having an issue where it writes the convars to the MySQL database, 
but on map restart, it clears them.  People are not teleported to jail when 
arrested (and there are jailpositions set)

Original comment by xFROzENFUSiONx on 12 Feb 2011 at 3:27

GoogleCodeExporter commented 9 years ago
Same problem here.

Original comment by dylanj...@gmail.com on 17 Feb 2011 at 6:23

GoogleCodeExporter commented 9 years ago
This other guy had to update his MySQL module. Try that.

Original comment by fpeijnen...@gmail.com on 6 Mar 2011 at 4:58

GoogleCodeExporter commented 9 years ago

Original comment by fpeijnen...@gmail.com on 9 Mar 2011 at 6:28

GoogleCodeExporter commented 9 years ago
Sorry, never noticed there was a response.  I'm using the MySQLOO module from 
the Facepunch topic.  Everything else works :S

Original comment by xFROzENFUSiONx on 25 Mar 2011 at 11:53

GoogleCodeExporter commented 9 years ago
I have to back this one up. Kinda, I will use this bug report as it's 
connection.

Upon arresting someone it doesn't always teleport them to the jail. Using 
latest lib & mysqloo files.

MySQL reads 4 positions saved. Sometimes it simple does not teleport a player 
to the jail, they are arrested on the spot. Need to arrest them 1-10 times 
depending on luck. (Seem's when cycling through jail positions it fails)

Original comment by samuel.m...@gmail.com on 26 Mar 2011 at 8:26

GoogleCodeExporter commented 9 years ago
People usually go to jail okay for me, but quite often when they are unarrested 
they stay in jail and won't go back to spawn.

Original comment by ch...@watersideway.plus.com on 24 May 2011 at 5:08

GoogleCodeExporter commented 9 years ago
Having this problem.

Original comment by erie1555 on 24 Jul 2011 at 1:41

GoogleCodeExporter commented 9 years ago
This is a strange one, I was looking at how DarkRP loads the jail positions on 
start up, and it appears that if you haven't manually edited a variable in 
static_data.lua, it'll reset the jail positions to the default ones. I'm 
presuming this is something quite old in DarkRP because it should be relatively 
easy to just check the database to see if any exist.

Original comment by drakehawke@gmail.com on 3 Aug 2011 at 6:13

GoogleCodeExporter commented 9 years ago
Fixed in OpenDarkRP, team and zombie spawns too.

Original comment by drakehawke@gmail.com on 3 Aug 2011 at 6:48

GoogleCodeExporter commented 9 years ago
great work

Original comment by fpeijnen...@gmail.com on 4 Aug 2011 at 3:39