Implement a network game, using the client/server architecture, allowing human
players and bots to play multiple tables with different betting structures and
limits.
Original issue reported on code.google.com by oscar.st...@gmail.com on 18 Apr 2013 at 5:06
Original issue reported on code.google.com by
oscar.st...@gmail.com
on 18 Apr 2013 at 5:06