Open dfilskov opened 2 years ago
In config-mmj.ini file, how are buttons mapped?
[Controls] button_a = code:108 button_b = code:96 button_down = code:16,dir:+ button_home = code:106 button_l = code:102 button_left = code:15,dir:- button_r = code:103 button_right = code:15,dir:+ button_start = code:100 button_up = code:16,dir:- button_x = code:97 button_y = code:109 button_zl = code:104 circle_pad_x = code:0,dir:+ circle_pad_y = code:1,dir:- [Renderer] landscape_layout_option = 2
Took me quite a few attempts to reproduce the issue. I had to map several buttons and move them around afterwards.
Here's how it looks in the Settings UI
Here's a video of what happens - notice the game both pauses (the small screen switches to showing Items instead of a map) and triggers a whirling weapon.
https://www.dropbox.com/s/bxzhah2z8iventg/item-view_and_whirl-weapon.mkv?dl=0
[Controls] button_a = code:108 button_b = code:96 button_down = code:16,dir:+ button_home = code:106 button_l = code:102 button_left = code:15,dir:- button_r = code:103 button_right = code:15,dir:+ button_start = code:100 button_up = code:16,dir:- button_x = code:97 button_y = code:109 button_zl = code:104 circle_pad_x = code:0,dir:+ circle_pad_y = code:1,dir:- [Renderer] landscape_layout_option = 2
Looks same as in Settings Ui... I fear that it's controller issues, although, I didn't look up much.
Can I somehow test if it's a controller issue with the XP Plus?
Wait ... the ZR isn't mapped at all. So how can it be an issue with the controller and not the software?
Wait ... the ZR isn't mapped at all. So how can it be an issue with the controller and not the software?
I think because of how it is interpreted by Citra MMJ, if you don't have issues with other emulators.
Yeah. Wrong interpretation I'd say since I'm quite sure I don't have this issue in other emulators.
Hey - when I map ZR to another button than R2 (I'm using a button simply called '4') and I clear Y that button '4' now triggers both Y and ZR. Really odd.
Like this:
... but notice that my '4' button is also called 109 - just like R2 when it was mapped to Y.
On XP Plus using the latest Citra 20220907 b28b2e6 - when I map the thin controller (the one with buttons only: •, 1, 2, 3, 4 on the front) 's right trigger to Y it keeps activating both ZR and Y when pressed.
Even when ZR is mapped to another button - e.g. the button named 4 the right trigger still activates both Y and ZR.
Either there's a hardcode mapping of ZR to the trigger or earlier mappings aren't cleared properly, I guess.