Taking as a base this: https://github.com/weiks/esports-backend/issues/2231
In order to know more information related to the UID sent by the SDK such us the company/app name associated to the UID we are going to send the name of the app/company and the PoQ ID to Unity VSP.
Now when we call theirs function we have:
VspAttribution.VspAttribution.SendAttributionEvent("SignInWithQuarters", Constants.VSP_POQ_COMPANY_NAME, QuartersInit.Instance.APP_ID);
We are going to send the APP_ID value followed by a dash and the APP_UNIQUE_IDENTIFIER ex:
VspAttribution.VspAttribution.SendAttributionEvent("SignInWithQuarters", Constants.VSP_POQ_COMPANY_NAME, QuartersInit.Instance.APP_ID + "-" + QuartersInit.Instance.APP_UNIQUE_IDENTIFIER);
Taking as a base this: https://github.com/weiks/esports-backend/issues/2231 In order to know more information related to the UID sent by the SDK such us the company/app name associated to the UID we are going to send the name of the app/company and the PoQ ID to Unity VSP. Now when we call theirs function we have:
VspAttribution.VspAttribution.SendAttributionEvent("SignInWithQuarters", Constants.VSP_POQ_COMPANY_NAME, QuartersInit.Instance.APP_ID);
We are going to send theAPP_ID
value followed by a dash and theAPP_UNIQUE_IDENTIFIER
ex:VspAttribution.VspAttribution.SendAttributionEvent("SignInWithQuarters", Constants.VSP_POQ_COMPANY_NAME, QuartersInit.Instance.APP_ID + "-" + QuartersInit.Instance.APP_UNIQUE_IDENTIFIER);