Closed GoogleCodeExporter closed 8 years ago
Could you let try building the the trunk and see if it also happens there? (I'm
guessing it will, but want to be sure before I chase it down.)
Original comment by lieseg...@gmail.com
on 8 Jul 2010 at 4:31
The Angel lib problems all seem to stem from inserter not being in the std
namespace anymore. Kind of surprised they would mess with that, but who knows
the reasoning. Need to research some more.
The Python errors aren't relevant anymore since we've moved away from it
(pending the next release).
Original comment by lieseg...@gmail.com
on 8 Jul 2010 at 4:41
All right, it looks like Microsoft has messed with their implementation of the
STL and the way we were doing set_intersection is no longer valid. (I don't
recall getting deprecation warnings in older versions, but they may have been
suppressed.)
Looks like that function is up for a rewrite, then. The trick will be making
sure whatever new method also works across GCC.
(Note that at present we only support building on VS2005 [the downloads] or
VS2008 [the trunk].)
Original comment by lieseg...@gmail.com
on 8 Jul 2010 at 8:00
[deleted comment]
[deleted comment]
I think, the solution is:
Add this include in TagCollection.cpp:
#include <iterator>
i am testing now the build. i hope, its work.
Original comment by ler...@gmail.com
on 8 Jul 2010 at 9:07
I think, the IntroGame dont work.
I see only the lines. I think, Lua isnt loaded correctly.
Original comment by ler...@gmail.com
on 8 Jul 2010 at 9:14
Thanks for tracking down the "#include <iterator>" solution. Saved me some
googling. :-)
After adding that, everything seemed build and run fine (though with some
warnings about Lua library names). Are you sure you're running IntroGame and
not ClientGame?
Original comment by lieseg...@gmail.com
on 8 Jul 2010 at 10:34
[deleted comment]
I redownloaded trunk and compiled again, now its work. Thanks :)
I edited only TagCollection.cpp :)
The biggest problem for me is, i cant open the console, because i am using a
switzerland keyboard.
Where i can change the key settings?
Original comment by ler...@gmail.com
on 8 Jul 2010 at 11:19
Ha! I love that that's still hard-coded. Look for GetToggleConsoleKey() in
Console.h. Hilariously bespoke.
I'm going to close this bug, then, since you've got it working. When we move to
2010 (which will likely be in the far-flung future), this will be a good
reference.
Original comment by lieseg...@gmail.com
on 8 Jul 2010 at 11:25
Thanks, working :)
Original comment by ler...@gmail.com
on 8 Jul 2010 at 11:39
Original issue reported on code.google.com by
ler...@gmail.com
on 8 Jul 2010 at 2:55