weimingtom / away3d

Automatically exported from code.google.com/p/away3d
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depth problem with png transparent bitmap material #157

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. create different objects with a bitmap material from a png with transparency
2. set the material "transparent" property as true

What is the expected output? What do you see instead?
It is ordering the objects depth arbitrarily, instead of order it by the actual 
depth.

What version of the product are you using? On what operating system?

Version 4.0 on MAC OS.

Original issue reported on code.google.com by fadrum...@gmail.com on 21 Mar 2011 at 5:00

GoogleCodeExporter commented 9 years ago

Original comment by fadrum...@gmail.com on 21 Mar 2011 at 5:14

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GoogleCodeExporter commented 9 years ago

Original comment by fadrum...@gmail.com on 21 Mar 2011 at 5:15

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GoogleCodeExporter commented 9 years ago
Hi,have you resoved this problem yet?
I have the same problem with you.

Original comment by von...@gmail.com on 13 May 2011 at 10:57

GoogleCodeExporter commented 9 years ago
I experience the same issue.  Is there a work around available?

Thanks.

Original comment by walton...@gmail.com on 11 Jul 2011 at 2:01

GoogleCodeExporter commented 9 years ago
Me too, I only found alphathreshold, but it makes my png file alpha channel 
either 0 or 1. 

Original comment by spidey...@gmail.com on 8 Nov 2011 at 7:43

GoogleCodeExporter commented 9 years ago
I have a Transparent BItmapFileMaterial with a tranparent png 
every material beyond the glass become also tranparent 
I'm exporting a png of the view with 
_view.stage3DProxy.context3D.drawToBitmapData(bitmapData);
and this is the result

i tried 
material.alpha
alphaThreshold
alphaBlending

but nothing :(

any help?

Original comment by magie.ca...@gmail.com on 26 Nov 2011 at 9:19

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