var bmps: BitmapData = new BitmapData(64, 64, false, 0xffff0000);
var bmpd: BitmapData = new BitmapData(64, 64, false, 0xff0000ff);
bmpd.draw(bmps, new Matrix(0.5, 0, 0, 0.5, 0, 0));
http://code.google.com/p/nekonme/source/browse/trunk/jeash/display/BitmapData.hx
#576
Need ctx.drawImage() before ctx.restore().
Original issue reported on code.google.com by ilovevip...@gmail.com on 12 Jun 2012 at 2:33
Original issue reported on code.google.com by
ilovevip...@gmail.com
on 12 Jun 2012 at 2:33