weissi1994 / LethalMod-ESP

ESP with pathfinding capabilities for Lethal Company
MIT License
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Update manifest.json #6

Open kennyhngo opened 9 months ago

kennyhngo commented 9 months ago

Fixes issue #5. Needs BepInEx_GraphicsSettings run at least once. Can be disabled after initial launch, though not 100% certain this is the case. Steps to reproduce issue:

  1. Create new mod profile.
  2. Install mod.
  3. Launch game and see that configuration is not present.
  4. Install BepInEx_GraphicsSettings and relaunch game.
  5. Configuration should now be seen in top left corner.
kennyhngo commented 9 months ago

Maybe update the mod version to 0.0.11 as well if you choose to accept PR. Versioning updates not my greatest strength :P

weissi1994 commented 9 months ago

interesting that having another plugin enabled temporarily resolves the issue :/ maybe im missing something to initialize rendering properly.

i would prefer not to add a dependency which is not really needed. do you mind sharing your logs from the bepinex console from a launch where the plugin didnt work properly?

kennyhngo commented 9 months ago

Sure. This is the log file is produced by: loading the game, immediately landing ship on experimentation, entering the facility, pressing all the digit keys from 3-9, opening a regular hallway door, and pausing game to get log file. log.txt

weissi1994 commented 9 months ago

hm, OnGUI should already be running after

[Message:   BepInEx] Chainloader startup complete

as no more logs from the plugin itself are present in the logfile after that point i assume something goes wrong when initializing it. i will add some more debug logs and package a new version tomorrow.

it would be awesome if you could recheck with the upcoming v0.0.11 again tomorrow and report back with a new logfile :)

kennyhngo commented 9 months ago

Sure thing! For now, I will be loading with the BepInEx_GraphicsSettings so I can use it, and when you roll out your update, I'll report back with a new log file with the exact same steps.