Open kennyhngo opened 10 months ago
Maybe update the mod version to 0.0.11 as well if you choose to accept PR. Versioning updates not my greatest strength :P
interesting that having another plugin enabled temporarily resolves the issue :/ maybe im missing something to initialize rendering properly.
i would prefer not to add a dependency which is not really needed. do you mind sharing your logs from the bepinex console from a launch where the plugin didnt work properly?
Sure. This is the log file is produced by: loading the game, immediately landing ship on experimentation, entering the facility, pressing all the digit keys from 3-9, opening a regular hallway door, and pausing game to get log file. log.txt
hm, OnGUI should already be running after
[Message: BepInEx] Chainloader startup complete
as no more logs from the plugin itself are present in the logfile after that point i assume something goes wrong when initializing it. i will add some more debug logs and package a new version tomorrow.
it would be awesome if you could recheck with the upcoming v0.0.11 again tomorrow and report back with a new logfile :)
Sure thing! For now, I will be loading with the BepInEx_GraphicsSettings so I can use it, and when you roll out your update, I'll report back with a new log file with the exact same steps.
Fixes issue #5. Needs BepInEx_GraphicsSettings run at least once. Can be disabled after initial launch, though not 100% certain this is the case. Steps to reproduce issue: