Closed SammySemicolon closed 1 year ago
Ok so this is rlly confusing my IDE seems to have still been using 1.3.0 lodestone while writing the commit which means the game now crashes anytime u hold a soul-stained tool once again. Let me try and fix that?
OKay nvm it was correctly using Lodestone 1.4.1, but for 1.19.2 rather than 1.18.2 sobbing
I fixed it up, and tested in game. Works fine :)
As a sidenote, including the magic damage amount in the tooltip of the weapon, alongside regular damage, would be appreciated.
Awesome, thanks! I'll work on this tomorrow and get a new release out. I'll add the magic damage to the tooltip as well.
!!! I have quite frankly no idea how I managed to load the game using lodestone 1.4.1 and TCIntegrations, given that the directory of LodestoneAttributeRegistry has changed but whatever !!!