wendall911 / TinkerSurvival

A Minecraft 1.12+ mod designed to create an early game survival concept for Tinkers' Construct.
https://minecraft.curseforge.com/projects/tinkersurvival
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sword cannot break cogweb #111

Closed AnterCreeper closed 3 months ago

wendall911 commented 3 months ago

If using a Vanilla sword in 1.18.2, it will not break cobweb unless you whitelist minecraft swords or just whitelist minecraft. Tinkers' Survival is a Tinkers' Construct immersion mod, so minecraft stuff is disabled by default. This is configurable though.

AnterCreeper commented 1 month ago

No, it is not vanilla sword, but tconstruct:sword

AnterCreeper commented 1 month ago

It mentions you need sharp.

AnterCreeper commented 1 month ago

The config file is default:

RockGeneration frequency. (1 = low, 5 = all over)

Range: 1 ~ 5

ROCK_GEN_FREQUENCY = 2

Chance for a successful flint knapping. (1.0 = 100%, 0.4 = 40%, etc.)

Range: 0.1 ~ 1.0

FLINT_CHANCE = 0.6

Heal rate for bandages. Crude bandages are 50% less effective. (1.0 = 100%, 0.4 = 40%, etc.)

Range: 0.1 ~ 1.0

HEAL_RATE = 0.14

Slowdown speed when using incorrect tool.

Range: 0.1 ~ 1.0

SLOW_DOWN_SPEED = 0.4

Inverts blacklist to be whitelist. This allows for immersion mods/modpacks to only allow tools or armor for specific mods. Default: false

INVERT_LIST_TO_WHITELIST = false

List of mods that tools will become wet noodles. If inverted, acts as a whitelist. Default: [""]

mods = []

List of individual tools that will always work. Format tooltype-modid:item Default: [""]

items = []

Used to dump log info for Survivalist Essentials Modpack. Ignore.

LOG_MODPACK_DATA = false

List of mods that have blocks that are generally decorative in nature and require no tool for harvesting blocks. Default: ["comforts"]

blockmods = ["totemic", "comforts"]

Hunger penalty feature. If after dying, player is rewarded with reduced hunger levels.

ENABLE_HUNGER_PENALTY = false

Hunger value after death in half shanks. (0 = Really? That's just cruel, 20 = No penalty.)

Range: 0 ~ 20

HUNGER = 8

Saturation value after death. Range 0 to 20.

Range: 0 ~ 20

SATURATION = 0

Health penalty feature. If after dying, player is rewarded with reduced health levels.

ENABLE_HEALTH_PENALTY = false

Health value after death in half hearts.

Range: 0.5 ~ 100.0

HEALTH = 6.0

Health penalty in half hearts player starts with. Reduces total starting health by this amount.

Range: 0.0 ~ 19.0

STARTING_HEALTH_PENALTY = 0.0

The amount of generic damage in half hearts a disabled tool, or bare hand should do. Default 0

Range: 0 ~ 4

GENERIC_DAMAGE = 0

List of mods that armor will not be equipable for. If inverted, acts as a whitelist. Default: [""]

armormods = []

List of individual armor items that will be disabled. If inverted, acts as a whitelist. Format modid:item Default: [""]

armor = []

List of tags when added to tools or armor will be disabled. If inverted, acts as a whitelist.["blacklist_tools"]

tag = ["blacklist_tools"]

wendall911 commented 1 month ago

Can you please give some information about the version of the mod and the minecraft/forge version information. I cannot guess about this stuff.