wendelscardua / miroh

NES game made for Ludum Dare 54; and its sequel/spin-off, made for NESdev Compo 2023
https://wendelscardua.itch.io/miroh-jr
BSD 3-Clause "New" or "Revised" License
1 stars 1 forks source link

Check if zx02 can use the nametable vram itself as buffer #131

Closed wendelscardua closed 10 months ago

wendelscardua commented 10 months ago

Just occurred to me, if I'm already using PPU memory as scratch space for decompression, why not use the nametable area directly instead of using CHR RAM and then copying it.

wendelscardua commented 10 months ago

It won't work in my case because the zx02 nametables contain both halves, but they are not always contiguous in the vram. Maybe in another game...