wendelscardua / miroh

NES game made for Ludum Dare 54; and its sequel/spin-off, made for NESdev Compo 2023
https://wendelscardua.itch.io/miroh-jr
BSD 3-Clause "New" or "Revised" License
1 stars 1 forks source link

Pre-compo stage selection #146

Closed wendelscardua closed 9 months ago

wendelscardua commented 9 months ago

image

M-Tee:

If no space for the code, just the avocado cursor. Else, I had already put these metasprites into our bank for the map screen.

The idea:

image image

After confirming the marshmallow mountain selection, clear marshmallow mountain text, turn off MirohMap, stop (fade out?) music., show this orange text on at the bottom., I'll include all the text in a .nam file.

image

.. if we have space, run a metasprite slideshow of selected metasprites on this screen with ending music. If not, start ending music here, and let it continue as player returns to title? I dunno, whatever way you think is best to show that we have ending music. haha

Let's load FairyForestBG.chr for the stageselect screen (but keep the titlescreen palette) StageSelect.nss FairyForestBG.chr

Store all the text in this nametable, and cover up what doesn't need to be shown; or empty nametable of just bands, with text loaded in separately? Or anything inbetween. I'll let you make the call from the .nss