If no space for the code, just the avocado cursor.
Else, I had already put these metasprites into our bank for the map screen.
The idea:
cursor is UniMap metasprite
marshmallow mountain isn't actually an item on the list (maybe plays UIabort when down is pressed from glittery grove/up from starlit stables)
when cycling, turn off UniMap, load sprite palette for the next selected stage, turn on UniMap (at new location)
after defeating eachs stage, when returning to this screen the stage name is gone (unselectable)
-after defeating the other 4, stage select has MirohMap metasprite instead; (with MarshmallowSPR.pal loaded) and the stage's music. movement within the menu from there isn't permitted.
After confirming the marshmallow mountain selection, clear marshmallow mountain text, turn off MirohMap, stop (fade out?) music., show this orange text on at the bottom.,
I'll include all the text in a .nam file.
.. if we have space, run a metasprite slideshow of selected metasprites on this screen with ending music. If not, start ending music here, and let it continue as player returns to title? I dunno, whatever way you think is best to show that we have ending music. haha
Let's load FairyForestBG.chr for the stageselect screen (but keep the titlescreen palette)
StageSelect.nss
FairyForestBG.chr
Store all the text in this nametable, and cover up what doesn't need to be shown; or empty nametable of just bands, with text loaded in separately? Or anything inbetween. I'll let you make the call from the .nss
M-Tee:
If no space for the code, just the avocado cursor. Else, I had already put these metasprites into our bank for the map screen.
The idea:
After confirming the marshmallow mountain selection, clear marshmallow mountain text, turn off MirohMap, stop (fade out?) music., show this orange text on at the bottom., I'll include all the text in a .nam file.
.. if we have space, run a metasprite slideshow of selected metasprites on this screen with ending music. If not, start ending music here, and let it continue as player returns to title? I dunno, whatever way you think is best to show that we have ending music. haha
Let's load FairyForestBG.chr for the stageselect screen (but keep the titlescreen palette) StageSelect.nss FairyForestBG.chr
Store all the text in this nametable, and cover up what doesn't need to be shown; or empty nametable of just bands, with text loaded in separately? Or anything inbetween. I'll let you make the call from the .nss