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wentam
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Graffiks
A flexible and fast graphics engine.
MIT License
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bulk object loader
#78
wentam
opened
9 years ago
1
internal header files
#77
wentam
opened
9 years ago
0
Use single header file for model loaders
#76
wentam
opened
9 years ago
0
fullscreen
#75
wentam
opened
9 years ago
0
merge dt_callbacks and dt_loop
#74
wentam
opened
9 years ago
0
The non-dt usage of the engine needs all functions documented
#73
wentam
opened
9 years ago
0
driver_windows is broken
#72
wentam
opened
9 years ago
0
Frame-by-frame model animation
#71
wentam
opened
9 years ago
0
ability to control camera up vector
#70
wentam
opened
9 years ago
0
euler rotation interface
#69
wentam
opened
9 years ago
0
renderer.h folder
#68
wentam
opened
9 years ago
0
use xyzw instead of angle xyz for quaternions
#67
wentam
opened
9 years ago
0
Generate internal docs
#66
wentam
opened
9 years ago
0
Should structs be hidden in the docs?
#65
wentam
closed
4 years ago
0
use static for internal functions/vars
#64
wentam
opened
9 years ago
0
lights.c/h should probably be named light.c
#63
wentam
opened
9 years ago
0
Camera support
#62
wentam
closed
9 years ago
0
Set background color
#61
wentam
opened
9 years ago
0
Ambient color inconsistent behavior
#60
wentam
opened
9 years ago
0
Material types
#59
wentam
opened
9 years ago
0
More primitive types
#58
wentam
opened
9 years ago
0
Reorganize header files
#57
wentam
closed
9 years ago
0
Missing DLL_EXPORTs
#56
wentam
closed
9 years ago
0
Proper instancing
#55
wentam
opened
9 years ago
0
header guards should have gfks prefix
#54
wentam
closed
9 years ago
0
Object form of primitive
#53
wentam
opened
9 years ago
0
Merge primitives into one file
#52
wentam
closed
9 years ago
0
Make init/update/done loop optional
#51
wentam
closed
9 years ago
0
forward renderer point light in windows
#50
wentam
opened
9 years ago
0
some obj files crash engine
#49
wentam
closed
9 years ago
1
transparancy
#48
wentam
opened
9 years ago
0
accessor functions instead of direct struct access
#47
wentam
closed
9 years ago
0
light params should be defined on the material
#46
wentam
closed
9 years ago
0
physically based rendering
#45
wentam
opened
9 years ago
0
Diffuse params
#44
wentam
closed
9 years ago
0
multisamping and deferred renderer
#43
wentam
opened
9 years ago
0
ambient intensity for material
#42
wentam
opened
9 years ago
0
branching vs glUseProgram costs
#41
wentam
opened
9 years ago
0
cpu matrix multiplication
#40
wentam
opened
9 years ago
0
ability to scale mesh/object larger/smaller
#39
wentam
opened
9 years ago
0
Android version not functional
#38
wentam
opened
9 years ago
0
point light colors
#37
wentam
opened
9 years ago
0
User defined shaders
#36
wentam
opened
9 years ago
0
Other light types
#35
wentam
opened
9 years ago
0
Renderers create own shader programs
#34
wentam
closed
9 years ago
0
Use seperate function to set draw callback
#33
wentam
closed
9 years ago
0
Use depth buffer pre-pass in forward renderer
#32
wentam
opened
9 years ago
0
Ambient light is added for every light calculated
#31
wentam
closed
9 years ago
1
text rendering support
#30
wentam
opened
9 years ago
0
creating vs adding light
#29
wentam
opened
9 years ago
0
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