wesleywerner / nova-pinball

A pinball game created with the Love game framework
http://wesleywerner.github.io/nova-pinball
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Timeout encourages grinding #7

Open izobilje opened 3 years ago

izobilje commented 3 years ago

At some point, the game stops giving new targets and enters timeout. However, it's optimal for player to wait that out by keeping the ball captured by flippers or, if he lost a ball, by not launching another ball until the timeout has passed.

It's better to define that timeout not with time passed but with points earned.

wesleywerner commented 3 years ago

There are two missions, "fusion burn" followed by "fusion unstable", that have a 30 second wait time. I like your idea of adding a mission step that involves accumulating a certain amount of points. This will involve building a new type of mission dependency.

Keeping this ticket open for future development.