Open wesnoth-bugs opened 7 years ago
As noted the he linked thread, an altertive would be adding an ai parameter that does this.
If that's truly an alternative, then this can be closed, because there is already an AI parameter to limit recruits. Note that that won't help if you're trying to limit the player's recruits, though.
so these lines https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Dead_Water/scenarios/12_Revenge.cfg#L120 could be converted into aiwml?
I think the AI recruitment limits are equivalent to LIMIT_CONTEMPORANEOUS_RECRUITS
, actually, so while that could be converted to AIWML, the behaviour would change a bit.
Original submission by elvish_sovereign on 2010-10-19
http://forums.wesnoth.org/viewtopic.php?f=12&t=31957
(Reproduced on All) Release: trunk Priority: 5 - Normal Severity: 1 - Wish