this is fairly simple problem, the resyncing needs to take place in socket-app.js since that is the easiest way to access the server time rather than having the calculations be done in the client which as of this writing has no knowledge of what the server time is unless the page is refreshed or the player itself is instantiated.
this is fairly simple problem, the resyncing needs to take place in socket-app.js since that is the easiest way to access the server time rather than having the calculations be done in the client which as of this writing has no knowledge of what the server time is unless the page is refreshed or the player itself is instantiated.