basically uses the latency calcuations and adds or subtracts, depending on if the user is ahead or behind the server time, the only case where a user ends up ahead however is when they spam the resync button. this causes the player to hang, and get behind the server time.
basically uses the latency calcuations and adds or subtracts, depending on if the user is ahead or behind the server time, the only case where a user ends up ahead however is when they spam the resync button. this causes the player to hang, and get behind the server time.