How do we have tier two items? This ties into a system for more robust items.
Currently thinking the database contains the base item/item information, than for any special items we can create classes that adjust what the item do. At that point we just have to check against special items when buying/using items
Add item upgrade system! Currently item upgrades are capped at three upgrades per item, but we can look at making that a little more dynamic in the future.
How do we have tier two items? This ties into a system for more robust items.
Currently thinking the database contains the base item/item information, than for any special items we can create classes that adjust what the item do. At that point we just have to check against special items when buying/using items