wetor / LuckSystem

Prototype's galgame (LucaSystem Engine) tools, Decompile and Compile LucaSystem's script file
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Problem with extracting a script from Little Busters #17

Open NatoYU opened 2 months ago

NatoYU commented 2 months ago

Hi, you have a pretty good toolkit. I tested it on Loopers and it opened and packaged the script from it perfectly. I wanted to try it on Little Busters (I'm more interested in it). I don't understand what order to do it in? I moved SCRIPT.PAK, LuckSystem.exe and LB_EN (which contains OPCODE.txt) to one folder.

I decided to enter this command (with path replacement)

lucksystem pak extract -i data/LB_EN/FONT.PAK -o data/LB_EN/5 --index 5

Nothing worked.

I entered the following:

lucksystem pak replace -s data/LB_EN/FONT.PAK -o data/LB_EN/FONT.out.PAK -i data/LB_EN/temp

I got a huge number of SEEN files (whose format is not even .txt) and inside them text mixed in a pile with encrypted text.

I'm not even talking about how to turn all this back into .PAK.

"lucksystem pak replace"? Which command? Why so many commands? How to use it all?

With images, I expect even more problems. Even in Loopers I could not open the MANUAL.PAK containing images in cz format.

Screenshot

G2-Games commented 2 months ago

Hello. The SEEN files are how the script is stored, it is not plain text, and can be decoded using the command lucksystem script decompile. Also check out my similar project if you wish, which has some different utilities for extracting PAK files and reinserting data into them.