Open ListeningGarden opened 7 months ago
Try setting front_end = "OpenGL"
setting front_end = 'OpenGL'
has restored expected behaviour for transparency, thank you! seems like webgpu is still a bit finicky on windows
I have found that it's the first window per process that has this problem, opening a second window is fine.
I'm having this problem as well and setting front_end = 'OpenGL'
did not help, sadly. I'm also experiencing this: https://github.com/wez/wezterm/issues/4145, maybe they're connected? I have a dedicated Nvidia GPU.
What Operating System(s) are you seeing this problem on?
Windows
Which Wayland compositor or X11 Window manager(s) are you using?
n/a
WezTerm version
20240127-113634-bbcac864
Did you try the latest nightly build to see if the issue is better (or worse!) than your current version?
Yes, and I updated the version box above to show the version of the nightly that I tried
Describe the bug
wezterm in the previous regular release (20230712-072601-f4abf8fd and prior would respect the window_background_opacity value even if another app was open that used the gpu - i.e., a videogame. as of 20240127-113634-bbcac864, it now remains completely opaque which is not only visually undesirable, it causes issues with usability as well on lower values
To Reproduce
install 20240127-113634-bbcac864 load a game of some kind load wezterm
Configuration
window_background_opacity = .20
Expected Behavior
wezterm should display a transparent background relative to the value of window_background_opacity
Logs
wezterm version: 20240127-232820-e23ab472 x86_64-pc-windows-msvc Window Environment: Windows WebGPU: name=NVIDIA GeForce RTX 3070, device_type=DiscreteGpu, backend=Vulkan, driver=NVIDIA, driver_info=546.29, vendor=4318, device=9348
Anything else?
No response