Just a goofy tool for messing with Nightfire BSPs. For all intents and purposes this is a dead project preserved here after Google Code shut down. The origins of the BSP decompiler project and LibBSP can be traced back here.
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Decompiler: texture shifts wrong on rotating objects #2
What steps will reproduce the problem?
1. Decompile a map which contains rotating objects (like func_door_rotating,
etc.)
2. Look at the door/rotator in the editor.
What is the expected output? What do you see instead?
I expect the textures on the door to be like the compiled map. Instead, texture
scaling is correct but it's shifted.
Please use labels and text to provide additional information.
Pretty simple fix really. The texture shift taken from the compiled map would
work if the object were at (0, 0, 0). We just need to add the object's origin
to the texture shifting. Unfortunately this requires some minor (but
complicated) vector math.
Original issue reported on code.google.com by wfowl...@mscd.edu on 30 Jun 2011 at 6:37
Original issue reported on code.google.com by
wfowl...@mscd.edu
on 30 Jun 2011 at 6:37