Just a goofy tool for messing with Nightfire BSPs. For all intents and purposes this is a dead project preserved here after Google Code shut down. The origins of the BSP decompiler project and LibBSP can be traced back here.
Currently texture axes on faces in Quake 3 maps are made up on the spot and set
to arbitrary values. I found a snippet of code in the Q3 source for making an
"ideal" texture axis from a plane, might be what I need.
Original issue reported on code.google.com by MofoMan2...@gmail.com on 1 Oct 2012 at 11:24
Original issue reported on code.google.com by
MofoMan2...@gmail.com
on 1 Oct 2012 at 11:24