Just a goofy tool for messing with Nightfire BSPs. For all intents and purposes this is a dead project preserved here after Google Code shut down. The origins of the BSP decompiler project and LibBSP can be traced back here.
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Decompiler: Doom WAD maps have wrong textures on walls #9
I have no idea what's going wrong here. I'm no expert on Doom's map format
though, maybe I should ask someone? Or just rewrite the part of my code
responsible for linking sidedefs with linedefs.
Original issue reported on code.google.com by MofoMan2...@gmail.com on 1 Oct 2012 at 11:26
Original issue reported on code.google.com by
MofoMan2...@gmail.com
on 1 Oct 2012 at 11:26