Closed Lonewolf30 closed 5 years ago
I haven’t touched 1.13 yet and the mod does support it yet technically. Give me time to look into what I need to fix in general with this update.
On Jul 30, 2018, at 2:16 PM, Lonewolf30 notifications@github.com wrote:
MC Version : 1.13
Plugin Version : 1.6.0
The problem? : When auto crafting dried kelp blocks
What you expect to happen : consume items
What actually happened : the items in the input chest requires no input items
Steps to reproduce. normal setup but with dried kelp blocks and remove all dried kelp from input chest
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Didn´t open a new issue as this is the same bug on an later version...
MC Version : 1.13.1 (CraftBukkit version git-Bukkit-db10914 (MC: 1.13.1) (Implementing API version 1.13.1-R0.1-SNAPSHOT))
Plugin Version : AutoCrafters 1.7.0-Beta
The problem? : Kelb_blocks can be crafted with no cost.
What you expect to happen : Dried kelp from input chest to be used up.
What actually happened : Dried kelp stays untouched in input chest, I can also create Kelpblocks without any dried kelp in the Input chest.
Steps to reproduce. Create a craftbukkit server and install plugin. use autocrafter as known...
Considering I tested this dirrectly before publishing I have a question. What other plugins are on your server? And I tested on 1.13.1
This seems odd as I specifically tested it using dried kelp. I will investigate. Is the only plugin in the server AutoCrafters? Sent from my iPad
On Oct 22, 2018, at 8:19 AM, Maleachi notifications@github.com wrote:
Didn´t open a new issue as this is the same bug on an later version...
MC Version : 1.13.1 (CraftBukkit version git-Bukkit-db10914 (MC: 1.13.1) (Implementing API version 1.13.1-R0.1-SNAPSHOT))
Plugin Version : AutoCrafters 1.7.0-Beta
The problem? : Kelb_blocks can be crafted with no cost.
What you expect to happen : Dried kelp from input chest to be used up.
What actually happened : Dried kelp stays untouched in input chest, I can also create Kelpblocks without any dried kelp in the Input chest.
Steps to reproduce. Create a craftbukkit server and install plugin. use autocrafter as known...
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No, I have also Dynmap-3.0-beta-1 installed.
Testworld.zip I have created a new World with only Autocrafters, to test if there is any odd going on and it also has the bug... I have uploaded the world, including server.properties bukkit.yml. So only craftbukkit is missing. maybe it´s my craftbukkit build that has odds or my configs are to blame.
Maleachi please update to the 1.7.0 Beta from your world download I can see you have 1.6.0 which does not have 1.13 support.
MC Version : 1.13
Plugin Version : 1.6.0
The problem? : When auto crafting dried kelp blocks
What you expect to happen : consume items
What actually happened : the items in the input chest requires no input items
Steps to reproduce. normal setup but with dried kelp blocks and remove all dried kelp from input chest