wgrand08 / tether

Automatically exported from code.google.com/p/tether
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Building did not appear on landing #202

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
It appears the vanishing building bug is back as this happened yet again. A
turn or two later we noticed a crash dump which may or may not be related was:

  File "/home/donkyhotay/workspace/tether/client/mapview.py", line 367, in
show_launch
    if target.playerID != playerID and searchX == target.x and searchY ==
target.y and target.typeset == "build":
exceptions.NameError: global name 'playerID' is not defined

Logfile from server has also been attached

Original issue reported on code.google.com by Donkyhotae on 6 Jan 2010 at 1:18

Attachments:

GoogleCodeExporter commented 9 years ago
I need another logfile for help in tracking down/confirming this issue. If this
happens again please quit the game immediately (without taking another turn) 
and then
upload it here. 

Original comment by Donkyhotae on 6 Jan 2010 at 10:57

GoogleCodeExporter commented 9 years ago
I have confirmed as of version 0.7.66 this bug is still hanging around. I need a
logfile from debug_moon.py as the regular logfile will not have enough details 
for me
to track this down. 

Original comment by Donkyhotae on 11 Jan 2010 at 8:17

GoogleCodeExporter commented 9 years ago
Following logfile confirms that the vanishing building bug is caused by 
buildings
accidently landing on their own tethers. 

Original comment by Donkyhotae on 14 Jan 2010 at 5:14

Attachments:

GoogleCodeExporter commented 9 years ago
Fix implemented and ready for testing

Original comment by Donkyhotae on 14 Jan 2010 at 7:21

GoogleCodeExporter commented 9 years ago

Original comment by Donkyhotae on 15 Jan 2010 at 6:16