wgrand08 / tether

Automatically exported from code.google.com/p/tether
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building randomly destruct on their own #228

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
buildings occasionally destruct on their own for no reason. A recent game
had an energy collector blow up on it's own and then later an offense after
it had fired off a missile. 

Original issue reported on code.google.com by Donkyhotae on 2 Feb 2010 at 11:16

GoogleCodeExporter commented 9 years ago
uploaded logfile for game in question

Original comment by Donkyhotae on 2 Feb 2010 at 11:27

Attachments:

GoogleCodeExporter commented 9 years ago
part of this is a problem with tethers hitting themselves and removing the 
wrong unit. 

Original comment by Donkyhotae on 3 Feb 2010 at 12:51

GoogleCodeExporter commented 9 years ago
Issue still being worked on, almost all related problems are due to tethers 
crossing
when they shouldn't, and tethers not crossing when they should. Also have many
tethers creates instabilities due to the large number of units on the screen. It
might be best to rewrite the tether code to use lines rather then individual 
tethers. 

Original comment by Donkyhotae on 5 Feb 2010 at 12:59

GoogleCodeExporter commented 9 years ago
I have added new code to help prevent 'double-tethers' which I'm certain is 
what is
causing this problem. 

Original comment by Donkyhotae on 9 Feb 2010 at 6:49

GoogleCodeExporter commented 9 years ago

Original comment by Donkyhotae on 10 Feb 2010 at 1:33