Closed GoogleCodeExporter closed 9 years ago
uploaded logfile for game in question
Original comment by Donkyhotae
on 2 Feb 2010 at 11:27
Attachments:
part of this is a problem with tethers hitting themselves and removing the
wrong unit.
Original comment by Donkyhotae
on 3 Feb 2010 at 12:51
Issue still being worked on, almost all related problems are due to tethers
crossing
when they shouldn't, and tethers not crossing when they should. Also have many
tethers creates instabilities due to the large number of units on the screen. It
might be best to rewrite the tether code to use lines rather then individual
tethers.
Original comment by Donkyhotae
on 5 Feb 2010 at 12:59
I have added new code to help prevent 'double-tethers' which I'm certain is
what is
causing this problem.
Original comment by Donkyhotae
on 9 Feb 2010 at 6:49
Original comment by Donkyhotae
on 10 Feb 2010 at 1:33
Original issue reported on code.google.com by
Donkyhotae
on 2 Feb 2010 at 11:16