wgrand08 / tether

Automatically exported from code.google.com/p/tether
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Dropped players need to be "killed" #263

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Currently players that drop or quit are just dropped from the game. The 
server needs to recognize when a player drops from the game and respond 
accordingly. If the server determines someone has dropped and enough time 
passes it should destroy all of that players units. This can be done by 
doing a simple scan of all units and every non-tether unit owned by the 
dropped player and setting the HP to 0 for all of them. This will remove 
all of that players units from the game and declare them dead just as if 
they had lost their central hub normally. 

Original issue reported on code.google.com by Donkyhotae on 11 Mar 2010 at 5:08

GoogleCodeExporter commented 9 years ago
Work on this issue has begun, players now die however there are problems with 
the
game ending prematurely when this happens. Also we need testing to determine 
what
happens when host leaves. 

Original comment by Donkyhotae on 12 Mar 2010 at 6:05

GoogleCodeExporter commented 9 years ago
It's possible the problem with the game ending prematurely is actually due to a 
glitch in the new team code that determines if an entire team has won or not 
rather 
then the player elimination code. 

Original comment by Donkyhotae on 12 Mar 2010 at 4:18

GoogleCodeExporter commented 9 years ago
fix implemented and ready update

Original comment by Donkyhotae on 13 Mar 2010 at 2:56

GoogleCodeExporter commented 9 years ago

Original comment by Donkyhotae on 13 Mar 2010 at 3:05