Closed t-hug closed 10 months ago
It probably can, but I don't have this hardware and it's probably going to take some reverse-engineering from the community before support can be added.
Is there a way i could help in maybe providing data you might need and guide me how.
On Thu, 12 Oct 2023, 2:19 am Wayne Heaney, @.***> wrote:
It probably can, but I don't have this hardware and it's probably going to take some reverse-engineering from the community before support can be added.
— Reply to this email directly, view it on GitHub https://github.com/wheaney/decky-xrealAir/issues/2#issuecomment-1757936594, or unsubscribe https://github.com/notifications/unsubscribe-auth/AS6RMBO7MUT67OCUWCTNMW3X622IVANCNFSM6AAAAAA53OTU4I . You are receiving this because you authored the thread.Message ID: @.***>
It might be as easy as just updating the vendor/product IDs since it's probably registered as a new USB device. If they haven't changed the underlying communication protocol with the device since the Air 2s are mostly aesthetic changes, then that might be the only thing needed.
Can you help me out by plugging in your glasses, and then pasting the output of lsusb
(from a terminal) here?
Not OP, but interested in this project as a SD+Air2 owner. From my macbook:
XREAL Air 2:
Product ID: 0x0428
Vendor ID: 0x3318
Version: 0.01
Serial Number: A00020:49:25
Speed: Up to 12 Mb/s
Manufacturer: XREAL
Location ID: 0x14300000 / 19
Current Available (mA): 500
Current Required (mA): 100
Extra Operating Current (mA): 0
Hope that helps; let me know if you need any more info.
Perfect, thanks!
Edit: These instructions are no longer relevant, read the rest of the thread.
@NitrOP7674 This is a total shot in the dark, but if you want to try out this version of the driver that's only been tweaked to look for the new USB vendor/product IDs you provided, it may just work if XREAL hasn't also updated the structure of the packets that the glasses send.
Here's what to do:
(2)
appended to the file name.chmod +x /home/deck/Downloads/xreal_driver_setup
sudo /home/deck/Downloads/xreal_driver_setup /home/deck/Downloads/xrealAirLinuxDriver.tar.gz
If you can get anything to work (simplest test would be Mouse mode
) then that means it works and it'll be super easy to add XREAL Air 2 support.
It works!
I don't have a baseline to compare it to (I don't own air 1s and have never used your plugin before), but the screen is pretty shaky by default in virtual display mode. If I set the movement lookahead two notches below the max, it seems like the best tradeoff to me. The screen still moves around a decent amount, but it's not as jumpy, and it mostly keeps up with fast movements while not freaking out during slow movements. At 1 lower, it doesn't keep up with quick movements, and at 1 higher, it gets too jumpy (this setting feels the same as "default" to me).
Wow, that's great news. I'd recommend reading through the "screen shaking" help section to see if that helps remedy any of the shaking you're seeing.
Thanks, I hadn't seen that section before. However, it looks like my audio is set to the airs and sound is coming through them, so I don't think that's it. My only comparison point is the beam, which keeps the screen very well pegged to the same virtual place in body anchor mode without any noticeable jitter. It seems like there's a lot of other constraints in place when doing it natively (and doesn't overheat like the beam will), so it's probably too much to hope that it works just as well without the beam.
I think it's possible to get close to what the BEAM provides. I expect that a solution that captures the whole screen (not just vulkan games) will allow me to fix the framerate at 60fps or higher. Try a game that allows you to hit a high FPS and it should be a lot more stable and less jittery.
Edit: These instructions are no longer relevant, read the rest of the thread.
I've pushed an updated release of the driver that includes XREAL Air 2 support. It's not merged all the way up to breezy or the decky plugin yet. For now you can install breezy or the plugin, and then do the following:
chmod +x /home/deck/Downloads/xreal_driver_setup
sudo /home/deck/Downloads/xreal_driver_setup
@NitrOP7674 Do you mind re-checking with the latest setup instructions? The first version I had you test was just a quick hotfix to the code, but this is a release candidate that will allow both the Air 1 and 2 devices to be detected. I've confirmed it works with my Air 1s so now I just need a successful Air 2 test before I feel comfortable pushing it out.
Just bought Xreal Air 2, just found this thread, followed your instructions (bad at all things computer) AND....it works bro. Playing Elden Ring right now, driving Torrent around with my head. Beautiful. Gonna send you money, you genius, you.
@jreggett Sweet! Thanks for testing it out for me.
Sent you a couple bucks, man. It's not much but I appreciate what you are doing. Hope you keep making cool stuff.
I've pushed this out to Breezy now. Anyone still wanting to test this can just follow the Breezy manual installation steps now.
Awesome, just tested through Breezy and it is working on my Air 2. Was getting a virtual display on my games that use Vulkan.
Hello! Any updates on when it may be added to decky? Or would decky controls work if install from decky, then run the breezy installer. Having the option to turn it on and off in game mode is super nice. Thanks for all of your work!
It'll go out to decky within the next week probably, just waiting to see how many changes I can bundle in so I don't have multiple updates going out. In the meantime, you can do it just as you described: install the plugin, then run the manual installation as you already did. Then you'll be able to use the plugin controls.
This pull request for the latest version of the plugin includes XREAL Air 2 support.
Anyone on this thread: let me know if you're willing to help test/approve this PR after it gets through review and into the testing store.
XREAL Air 2 and Pro support have released. Closing this.
Current version does nothing for the Xreal Air 2, can support for this be added?