where-fore / rogue-wotlk

This is place for all things Rogue-Related in Wrath of the Lich King Classic. Inspired by Magey's previous work.
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Mace Specialization Science #52

Open where-fore opened 1 year ago

where-fore commented 1 year ago

Mace Specialization appears to give both of your weapons 15% Armor Penetration, if only one hand has a Mace equipped, leaving your other hand available to use whatever weapon type with supporting talents that you'd like. This is in contrast to both the tooltip, and how all the other weapon specialization talents function.

For some simulation results:

TLDR: 258 Mace MH + 258 Dagger OH gives you identical single target damage to regular BIS Axes, and beats Axes by 200-600+ DPS when casting Fan of Knives

Currently as of 8/15/2023 both the websim implementation and Simon's sheet support these findings. No need for special setups, they just work as it does in game.

Setup you want:

Results you get:

This is due to not only that ARP is a great stat on cleave, but your Dagger off hand gets that nice Fan of Knives damage multiplier - and Hack and Slash already has a bit of diminishing returns when you hit so many times in sequence due to its short internal cooldown.

These values are generalized P3 BIS setups with Runestone/Comet, and I believe are generally correct for most setups. You probably should have Runestone equipped most of the time even with a Death's Verdict, but if you don't, the Mace Spec gets about 20 dps worse. The findings are essentially identical while Exposing.

This was tested on 8/2/2023 on a live client, detailed here. To summarize, Mace Specialization was talented, and no maces were equipped and a white, no stat off hand. Sinister Strike damage recorded. Swap weapons to a white, no stat, mace off hand, and record Sinister Strike damage. We'd expect about a 5-6% physical damage gain from 15% Armor Penetration depending on player ARP and target armor, and the data observed about a 5% damage gain. Other independent tests on real mobs, namely the invulnerable mob in Blasted Lands, have found similar results.

Other setups we tried that just aren't as good

Conclusion

This is still a new finding, so there is still room for further refinement of strategy and mechanics, as well as time for parts of this mechanic to be found out as different than we currently understand. Or for it to be patched. Feel free to comment below with your findings.

where-fore commented 1 year ago

If anyone was wondering if this is a bug that will be patched, I believe it to be historically correct - see this Wowhead comment:

By divergence (430 – 9·4) on 2010/03/30 (Patch 3.3.3)
Does anyone notice that after speced into this talent, the attacks from your weapon other than mace will also receive this 15% arp benefit as long as the other weapon in hand is mace? I'm sure this bug exists in 3.2, but not checked from 3.3.