Closed Predelnik closed 6 years ago
EDIT: wtf, that 3. above should be a 4, but markdown is messing it up somehow
Sure, it wont work but you won't even try as it it'll be obvious that it won't work. As for the item jumping when you click it, it's always going to happen to some degree unless we do super fancy adjustments for where you click it, which personally I don't think is worth it.
Anyway, I'm not saying it will work for sure, but I'd like to try it, as it keeps the code simpler. If it doesn't play well then we can do some fancy click position adjustment. Mainly, I'm trying to get the inventory code/gui ready for the new multiplayer implementation (and I'd like to finally make a release after that, this time one that's almost playable in multiplayer, which would be a big milestone). Either way I think hilighting the squares underneath would be a good addition.
Well, I don't agree. This incorrect cursor handling in inventory was the first thing I noticed when launching Freeablo with librocket back then or DGEngine (maybe the author fixed it there since then but I don't know) and that's why I tried to make it work more or less as in original game. If it's not the priority then fine.
Ok, I split the remaining issues here into two new ones, #360 and #361, so I'll close this one.
This behavior is far from unnoticeable in my opinion.
Now items could not be placed in the belt at all if taken from it.
The same problem with placing buckler as before:
Warrior starts with shield in inventory and not in hand.