Closed grantramsay closed 4 years ago
That bug was to do with dragging mouse while shift key is down, should be fixed now Also changed shift key priority to be higher then target actor/item click
Edit: Another bug I noticed with rouge/sorcerer is their mana isn't full. I think this is down to the player statistic calculations being done after their initial mana has been set
Nice, thanks!
Edit: Fixed the bug with mana too, thanks!
Added
RangedAttackState
andSpellAttackState
classes (similar to MeleeAttackState) and a common ABC. Added other minor bits to enable spell casting animations and firing arrows. Renamed "AttackDirection" input to "ForceAttack" and changed its data to a target point instead of a direction (as ranged/bow attacks require this information). This probably almost closes #46 (Bows) too