Journey just fails all searches that don't fully get to the destination (if the search is trying to reach a specific destination in a specific world). In cases like this, Journey should be able to send a full itinerary to a destination "near" the requested destination. The result would include also the distance to the destination.
Canceled searches should still not return anything to the player.
Journey just fails all searches that don't fully get to the destination (if the search is trying to reach a specific destination in a specific world). In cases like this, Journey should be able to send a full itinerary to a destination "near" the requested destination. The result would include also the distance to the destination.
Canceled searches should still not return anything to the player.