1. Load the Messenger catalog file
2. Go to Messenger
3. Enable shadows
The program will crash in MeshGeometry::renderShadow when there is an unchecked
access to the materials array with an extremely large material index (looks
like 2^31-1). There should be a check in renderShadow, but the bad material
index shouldn't be there to begin with.
Original issue reported on code.google.com by clau...@gmail.com on 18 Mar 2011 at 11:22
Original issue reported on code.google.com by
clau...@gmail.com
on 18 Mar 2011 at 11:22