Closed GoogleCodeExporter closed 8 years ago
Fixed in latest VESTA update; primitive groups with bad material indices are
now skipped during shadow rendering.
Also, CmodLoader was changed to automatically generate a default material, so
meshes read from cmod files should always have valid material indices now.
Original comment by clau...@gmail.com
on 18 Apr 2011 at 10:15
Particle system bug fixed for real with VESTA update in r433.
Original comment by clau...@gmail.com
on 21 Jul 2011 at 12:29
Original issue reported on code.google.com by
clau...@gmail.com
on 18 Apr 2011 at 10:11