Currently, the current state of a game is captured as FEN.
Issue:
This takes up a table column, and increases data size in the API.
Solution:
All the data required is in the move history and starting FEN. current_state should be removed and the system should be able to playout the move history to get the current state.
Currently, the current state of a game is captured as FEN.
Issue:
This takes up a table column, and increases data size in the API.
Solution:
All the data required is in the move history and starting FEN. current_state should be removed and the system should be able to playout the move history to get the current state.
Notes:
Will affect websocket and replay system.