Open GoogleCodeExporter opened 8 years ago
Hello!
Yes, WJoy currently compatible with many games/emulators, but so many other,
that can't works properly with WJoy. I work on this problem, but i haven't too
many time.
If you can, try to look at WJoy/WiimoteAutoWrapper.m file. It's not hard to fix
WJoy for one game. Code in this file is doesn't hard, i think.
Original comment by alexandr.serkov
on 7 Oct 2013 at 12:38
I have the same problem.
Are you able to assign the left/right triggers to the rotate R/L actions?
Original comment by aristide...@gmail.com
on 19 Apr 2014 at 9:15
I've found a way to make the Wii U Pro work with FEZ while the xbox360
compatibility mode isn't released.
1. Replace ~/Library/Application Support/MonoGame/MonoGameJoystick.cfg with the
attached file.
The relevant modifications I made to MonoGameJoystick.cfg file were:
- Fix the d-pad, by assigning the correct button numbers.
- Fix the right stick, by assigning the correct axis numbers
- Fix the R/L triggers, by changing them from (analog) axis to (digital)
buttons.
2. The rest of the buttons were also assigned, but they get overridden by FEZ
itself. So you still need to change the default controls inside FEZ. Attached
is a screenshot of the mapping I used, but you can choose whatever is most
comfortable to you. (http://i.imgur.com/CJZPJfg.png)
- I've chosen to map the A,B,X,Y literally so the game instructions and labels
match the letters on the Wii U Pro buttons. This is also important for some
puzzles which have hints in form of letters. An alternative would be to map
them to match the Xbox button position. However I still find the literal map
more comfortable because the 4 buttons are located below the analog stick,
while in the Xbox they are above.
- I've mapped the L/R "triggers" to Rotate L/R, and the shoulder buttons to
Zoom. Interestingly, the shoulder buttons also rotate the world when outside
the map, which is a nice surprise. Notice you can't rotate the world or access
the map when you start a new game, you have to play for a while to enable these
abilities.
- Jump: A
- Action: X
- Cancel/Talk: B
- World Map: SELECT
- Inventory: Y
- Pause: START
- Rotate Left: Trigger L
- Rotate Right: Trigger R
- Reset Look: Stick Button R
- Zoom In: Shoulder R
- Zoom Out: Shoulder L
Wjoy still needs to implement rumble to have a fully functional FEZ. In the
meanwhile you should use headphones or stereo speakers because some hints are
delivered by sound, when the rumble isn't available.
Original comment by aristide...@gmail.com
on 20 Apr 2014 at 5:26
Attachments:
Original issue reported on code.google.com by
jeremyle...@gmail.com
on 6 Oct 2013 at 11:59