Closed ldionne closed 8 years ago
Hi,
There are indeed errors, even on 1.59. I have fixed the obvious one, but I don't intend to fix everything. If you find the source of the last errors, I'd be glad to include them.
If you just wanna investigate, you can try my eddic repository, I have an even bigger grammar. You can use:
make release/src/parser_x3/SpiritParser.cpp.o
to compile only the X3 grammar. It works on Boost 1.59.
Thanks! I'll take a look at eddic.
Don't hesitate to open another issue in eddic if you notice somewhere not working ;)
Alright, thanks!
I'm investigating the relation between long symbol names and slow compile-times, and @K-ballo pointed this repository to me. I'm trying to build the
monster
example using the Spirit included in Boost 1.60, but I'm getting errors of things missing from theboost::spirit::x3
namespace.I'm just wondering whether I might be doing something obviously wrong, or if it's just because X3 evolved in a non-backwards compatible manner and this test wasn't updated. If that's the latter, I don't expect you to do anything about it.