when invoking shaderc, the folder containing the output will be created (I was tired of creating the folder manually, since git does not retain empty folders).
shaderc now accept a LABEL argument that is appended to the compilation message. It is very useful when a shader is compiled for several APIs for example, so instead of seeing:
This PR adds two features:
shaderc
, the folder containing the output will be created (I was tired of creating the folder manually, since git does not retain empty folders).shaderc
now accept aLABEL
argument that is appended to the compilation message. It is very useful when a shader is compiled for several APIs for example, so instead of seeing:You can see:
By default, not specifying
LABEL
will give the old behaviorAnd again, thanks for this repo !