Shaderc would crash / hang because glsl-optimizer requires has undefined behaviour when strict aliasing is enabled. Latest bgfx also fixes many memory leaks.
ARG_GLSL was used while the argument parsed was ARG_GLSL_VERSION.
Metal is now a profile according to bgfx examples
Shaderc would crash / hang because glsl-optimizer requires has undefined behaviour when strict aliasing is enabled. Latest bgfx also fixes many memory leaks.
ARG_GLSL
was used while the argument parsed wasARG_GLSL_VERSION
. Metal is now a profile according to bgfx examples