widelands / widelands

Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
https://www.widelands.org/
GNU General Public License v2.0
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The engine should support multiple idle animations for carriers #1812

Open bunnybot opened 5 years ago

bunnybot commented 5 years ago

Carriers that have nothing to do should do funny stuff and not stand around. This is bug 536505. The engine should therefore support multiple idle animations that are played randomly between the main idle animation (just standing around).


Imported from Launchpad using lp2gh.

bunnybot commented 5 years ago

(by raul.ferriz) I supose that in replays there could not be the same animations. I mean, that while playing you can see some cool animations and when repalying the order of cool animations can be altered, or the time when they are fired up may not be the same...

bunnybot commented 5 years ago

(by victor-pelt) blueprint added please discuss

bunnybot commented 5 years ago

(by victor-pelt) http://wl.widelands.org/forum/topic/416/?page=1#post-2071

bunnybot commented 5 years ago

(by sirver) Retargeted for build 17. Please cry when of another opinion. Reason: build 16 is pretty feature packed and should get out of the door soonish.

bunnybot commented 5 years ago

(by chuckw20) @Sirver#4: I'm okay with that.

bunnybot commented 5 years ago

(by sirver) An aweseome feature, but will likely not happen for build 17.

bunnybot commented 5 years ago

(by sirver) As noone is working on graphics this is suddenly much less important.

bunnybot commented 5 years ago

(by sirver) Setting to incomplete for bug sweeping.

bunnybot commented 5 years ago

(by janitor) [Expired for widelands because there has been no activity for 60 days.]