Open bunnybot opened 5 years ago
(by gunchleoc) I'd say the same for soldiers.
They are both special cases though, because they are not wares, so this will take some extra coding.
(by sirver) I agree about the recruitable workers (like oxes), but soldiers are not any different from bakers in the code. They are generated when needed.
Should we ever introduce the casern (which I think is a good idea), the situation changes again and soldiers should be displayed too.
(by gunchleoc) For the bakers, we can get the info in the building help ("Worker uses"). Without the casern (more commonly called "barracks" bzw.), we don't have a building to display this info for soldiers with. Maybe we can add this to the warehouse building help while we don't have a barracks.
In the wares statistic currently the ox/donkey/horse is missing: I agree that it makes no sense to display other "workers" there like bakers as they cannot be produced directly.
But ox/donkey/horse are produced directly. Therefore they also should be contained in the wares production and inventory statistics.
The same goes for worker input queues once the new casern branch has been merged.
Imported from Launchpad using lp2gh.