widelands / widelands

Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
https://www.widelands.org/
GNU General Public License v2.0
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Recruitable workers (e.g. Ox/Donkey/Horse) should be displayed in wares statistic #2013

Open bunnybot opened 5 years ago

bunnybot commented 5 years ago

In the wares statistic currently the ox/donkey/horse is missing: I agree that it makes no sense to display other "workers" there like bakers as they cannot be produced directly.

But ox/donkey/horse are produced directly. Therefore they also should be contained in the wares production and inventory statistics.

The same goes for worker input queues once the new casern branch has been merged.


Imported from Launchpad using lp2gh.

bunnybot commented 5 years ago

(by gunchleoc) I'd say the same for soldiers.

They are both special cases though, because they are not wares, so this will take some extra coding.

bunnybot commented 5 years ago

(by sirver) I agree about the recruitable workers (like oxes), but soldiers are not any different from bakers in the code. They are generated when needed.

Should we ever introduce the casern (which I think is a good idea), the situation changes again and soldiers should be displayed too.

bunnybot commented 5 years ago

(by gunchleoc) For the bakers, we can get the info in the building help ("Worker uses"). Without the casern (more commonly called "barracks" bzw.), we don't have a building to display this info for soldiers with. Maybe we can add this to the warehouse building help while we don't have a barracks.